Scrum: Story Points

September 25, 2017
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In Scrum relative values are usually used for story points estimation instead of absolute values. This approach makes it simple to create estimates while facing uncertain situations. With experience and time, Scrum teams will develop the capability to sharpen their estimates for more precision. They can figure out the number of story points that can be accomplished within a single iteration. While planning for long term execution of tasks in the inevitability of facing uncertainties in a project, story points provide the best worth in terms of creating relative quantitative measurements.

In terms of a website creation project, the project management team adopting an old-fashioned mode may see it pertinent to put in a condition prestating the needs related with the website. Internal stakeholders such as the developing team would need to provide an estimated time for coding the website to the project manager to determine a fixed schedule and the date of delivery.

In Agile development projects using the Scrum framework, representation of the varied requirements are made through User Stories. Instead of letting team members figure out the duration of each story, they can refine the User Stories into tasks and allot story points per task. An upper point value can be allotted to stories which are more complex compared to average ones.  Instead of an absolute value of time, the story points are a bit more complicated: they consider effort needed, past experiences of team members with similar tasks, and available resources as well as an estimation of the time it might take. Velocity of the team can be determined according to the number of completed story points per iteration.

Historical data helps to calibrate the velocity over time, allowing for improved predictability. Consistency of the velocity of the team can be attained through the self-rectification process which is continual, even though some inconsistencies were realized in the initial stage. Data recorded historically can prove to be valuable by readjusting the velocity over the passage of time which in turn can lead to enhanced predictability.

Accurate estimation can be achieved over a period of time due to the iterative feature of Agile development. When there is no real benefit of the team striving to ascertain the definite timelines when faced with uncertain specifics, it’s time for the team to make use of systematic guess work which would be more helpful.

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